Dating, banking, luxury, food, fitness, tennis, trains, and virtual reality, we worked on almost everything and we shipped it fast.
Product Designer · Digital Agency · 2015–2017
01 · Pace
The rhythm: at the busiest point, around seven projects shared the same week. A banking flow in the morning, a dating app after lunch, luxury video in the evening, and a pitch deck due Friday. Agency work at that pace leaves no room to be precious. Every hour must produce something visible, and every decision must use the information available, not the information you wish you had.
What it builds: speed without carelessness. Switching contexts 1 to 3 times a day teaches reusable judgement: find the one thing a screen must do, use proven patterns instead of reinventing them, and tell useful polish from polish driven by ego. Every fast delivery since traces back to this room.
Note on what you're about to see.
Geronimo was acquired by Onepoint, and the project documentation from those years is under NDA. This page shows only the shipped work.
So this case study works like the studio did: less talk, more screens.
02 · Work
Urban treasure hunts through Paris: choose a route, solve puzzles at each landmark, and race the clock. Timed steps, increasingly useful hints, and a lively tone kept families and tourists moving instead of reading.



A safety companion for employees travelling to high-risk countries: security and health risk scores per destination, live alerts, risk maps, and a safety passport to sign before departure.



Identity document capture for banking onboarding: photograph, categorise, and validate ID documents within the flow. Duplicate detection and carefully worded permission screens built trust.



A marketplace for second-hand and vintage furniture. Sellers got a proper storefront and a sales dashboard showing revenue, satisfaction, and cancelled orders, not just a feed of listings.



The companion app for Sonia Tlev's Top Body Challenge, guiding a workout programme with day-by-day sessions.
Virtual reality experiences prototyped and tested in-studio on Oculus, back when VR briefs arrived with no playbook at all.
A quiz and survey platform for France's national railway. Employees answered questions about their company, tracked their scores, and spent points in a rewards shop. It turned internal communications into a game.
Two ends of the beauty industry: a dark, cinematic video app for Dior's campaigns and runway shows, and a bright photo-sharing app for L'Oréal's worldwide volunteering day, with branded frames and country galleries.


Tennis matchmaking: find partners at your level, by ranking, hand, and availability, anchored to the clubs where people actually play.
03 · Craft
Systems under the surface: the dietary icons below were drawn for one food client and later shipped in two more apps. Around then, systems stopped being a preference and became a rule. Shipping this many products requires systematic parts: icon families drawn as one set instead of nine separate pieces, input components defined once with every state and edge case, and spacing rules clear enough for any available developer. The app store images look glamorous; files like these made the speed possible.

Outcomes
The exit: Geronimo was acquired by Onepoint, one of France's major consulting groups. The work above is what can be shown from those years; the rest continues under someone else's name.
The residue: two and a half years of parallel briefs built the habits that still shape the work today: understand a field quickly, find the right pattern, ship, and move on without letting the quality slip. Pace is a skill, and this is where I learned it.